CMSC 491A / 691A:
Real-time Graphics and Procedural Techniques Lectures 2 & 3
 
Lecture 2 Topics
Lecture 3 Topics
- Project topics due today
- Nvidia's view of the Graphics Pipeline
- Advantage of Shading example:
- Advantages of having Texturing and Lighting on the GPU
- Free up CPU for what?
- Bandwidth, Load Balancing
- Where/How are they calculating what
- Why is their method faster/cheaper than on a CPU?
- Light Maps and Vertex Lighting
- Light Maps
- Per-pixel rasterizer
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