Illumination and Shading |
Light Source EnergyIllumination from a light source depends on the solid angle [omega] subterded by that light source [omega] = [integral]2[pi] ( [integral]tan-1(r's / r0) ( sin [theta] d[theta] d[phi] ) ) = 2[pi] (1 - cos (tan-1 rs/r0))sometimes approximated by = [pi] rs/r0 when rs/r0 << 1 |
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