Illumination and Shading
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Light Source Energy

Illumination from a light source depends on the solid angle [omega] subterded by that light source

[omega] = [integral]2[pi] ( [integral]tan-1(r's / r0) ( sin [theta] d[theta] d[phi] ) ) = 2[pi] (1 - cos (tan-1 rs/r0))
sometimes approximated by
= [pi] rs/r0 when rs/r0 << 1


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