CMSC 491A / 691A:
Real-time Graphics and Procedural Techniques Lectures 4 & 5
 
Lecture 4 Topics
- CPU Performance and Computer Graphics by Lee Butler
Lecture 5 Topics
Sony PS2 Article from Microprocessor Report
- PS2 Features
- 300 Mhz Emotion Engine (6.2 GFLOPS)
- 75 M polys/sec
- 1 Superscalar CPU - 128 bit SIMD
- 2 Vector units
- 10 channel DMA
- 32Mb DRDRAM
- 150 Mhz Graphics Symthesizer
- 2.4 Billion pixels/sec
- 16 parallel pixel processors
- IO Processor (with original PS in it)
- Emotion Engine
- Behavioral Synthesis from so much floating point power ??
- Superscalar core - dual-issue, 128-bit SIMD + scalar fpu
- VPU0- 4 FMACs, 1FDIV
- VPU1 - for lighting and geometry - 4 FMACs, 1FDIV, + EFU
- 128 bits => 4 32bit operations at once or 16 8-bit operations
- 2.4Gbytes/s bandwidth for bus
- GIF
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