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This chapter attempts to cover some of the common issues involved when writing 32-bit code, to run under Win32 or Unix, or to be linked with C code generated by a Unix-style C compiler such as DJGPP. It covers how to write assembly code to interface with 32-bit C routines, and how to write position-independent code for shared libraries.
Almost all 32-bit code, and in particular all code running under
,
or any of
the PC Unix variants, runs in flat memory model. This means that
the segment registers and paging have already been set up to give you the
same 32-bit 4Gb address space no matter what segment you work relative to,
and that you should ignore all segment registers completely. When writing
flat-model application code, you never need to use a segment override or
modify any segment register, and the code-section addresses you pass to
and
live in
the same address space as the data-section addresses you access your
variables by and the stack-section addresses you access local variables and
procedure parameters by. Every address is 32 bits long and contains only an
offset part.
A lot of the discussion in section 8.4, about interfacing to 16-bit C programs, still applies when working in 32 bits. The absence of memory models or segmentation worries simplifies things a lot.
Most 32-bit C compilers share the convention used by 16-bit compilers,
that the names of all global symbols (functions or data) they define are
formed by prefixing an underscore to the name as it appears in the C
program. However, not all of them do: the
specification states that C symbols do not have a leading
underscore on their assembly-language names.
The older Linux
C compiler, all
compilers,
,
and
and
,
all use the leading underscore; for these compilers, the macros
and
, as
given in section 8.4.1, will
still work. For
, though, the leading
underscore should not be used.
See also section 2.1.27.
The C calling convention in 32-bit programs is as follows. In the following description, the words caller and callee are used to denote the function doing the calling and the function which gets called.
CALL
instruction to pass control to the callee.
ESP
in
EBP
so as to be able to use
EBP
as a base pointer to find its parameters on
the stack. However, the caller was probably doing this too, so part of the
calling convention states that EBP
must be
preserved by any C function. Hence the callee, if it is going to set up
EBP
as a frame pointer, must push the previous
value first.
EBP
. The doubleword at
[EBP]
holds the previous value of
EBP
as it was pushed; the next doubleword, at
[EBP+4]
, holds the return address, pushed
implicitly by CALL
. The parameters start after
that, at [EBP+8]
. The leftmost parameter of the
function, since it was pushed last, is accessible at this offset from
EBP
; the others follow, at successively greater
offsets. Thus, in a function such as printf
which
takes a variable number of parameters, the pushing of the parameters in
reverse order means that the function knows where to find its first
parameter, which tells it the number and type of the remaining ones.
ESP
further, so as to allocate space on the stack for local variables, which
will then be accessible at negative offsets from
EBP
.
AL
, AX
or
EAX
depending on the size of the value.
Floating-point results are typically returned in
ST0
.
ESP
from EBP
if it had
allocated local stack space, then pops the previous value of
EBP
, and returns via
RET
(equivalently,
RETN
).
ESP
to remove them (instead of
executing a number of slow POP
instructions).
Thus, if a function is accidentally called with the wrong number of
parameters due to a prototype mismatch, the stack will still be returned to
a sensible state since the caller, which knows how many parameters
it pushed, does the removing.
There is an alternative calling convention used by Win32 programs for
Windows API calls, and also for functions called by the Windows
API such as window procedures: they follow what Microsoft calls the
convention. This is slightly closer to
the Pascal convention, in that the callee clears the stack by passing a
parameter to the
instruction. However, the
parameters are still pushed in right-to-left order.
Thus, you would define a function in C style in the following way:
global _myfunc _myfunc: push ebp mov ebp,esp sub esp,0x40 ; 64 bytes of local stack space mov ebx,[ebp+8] ; first parameter to function ; some more code leave ; mov esp,ebp / pop ebp ret
At the other end of the process, to call a C function from your assembly code, you would do something like this:
extern _printf ; and then, further down... push dword [myint] ; one of my integer variables push dword mystring ; pointer into my data segment call _printf add esp,byte 8 ; `byte' saves space ; then those data items... segment _DATA myint dd 1234 mystring db 'This number -> %d <- should be 1234',10,0
This piece of code is the assembly equivalent of the C code
int myint = 1234; printf("This number -> %d <- should be 1234\n", myint);
To get at the contents of C variables, or to declare variables which C
can access, you need only declare the names as
or
.
(Again, the names require leading underscores, as stated in
section 9.1.1.) Thus, a C variable declared as
can be accessed from assembler as
extern _i mov eax,[_i]
And to declare your own integer variable which C programs can access as
, you do this (making sure you are
assembling in the
segment, if necessary):
global _j _j dd 0
To access a C array, you need to know the size of the components of the
array. For example,
variables are four bytes
long, so if a C program declares an array as
, you can access
by coding
. (The byte offset 12 is obtained
by multiplying the desired array index, 3, by the size of the array
element, 4.) The sizes of the C base types in 32-bit compilers are: 1 for
, 2 for
, 4
for
,
and
, and 8 for
. Pointers, being 32-bit addresses, are
also 4 bytes long.
To access a C data structure, you need to know the offset from the base
of the structure to the field you are interested in. You can either do this
by converting the C structure definition into a NASM structure definition
(using
), or by calculating the one offset
and using just that.
To do either of these, you should read your C compiler's manual to find
out how it organizes data structures. NASM gives no special alignment to
structure members in its own
macro, so you
have to specify alignment yourself if the C compiler generates it.
Typically, you might find that a structure like
struct { char c; int i; } foo;
might be eight bytes long rather than five, since the
field would be aligned to a four-byte
boundary. However, this sort of feature is sometimes a configurable option
in the C compiler, either using command-line options or
lines, so you have to find out how your
own compiler does it.
c32.mac
: Helper Macros for the 32-bit C InterfaceIncluded in the NASM archives, in the
directory, is a file
of macros. It
defines three macros:
,
and
. These
are intended to be used for C-style procedure definitions, and they
automate a lot of the work involved in keeping track of the calling
convention.
An example of an assembly function using the macro set is given here:
proc _proc32 %$i arg %$j arg mov eax,[ebp + %$i] mov ebx,[ebp + %$j] add eax,[ebx] endproc
This defines
to be a procedure taking
two arguments, the first (
) an integer and the
second (
) a pointer to an integer. It returns
.
Note that the
macro has an
as the first line of its expansion, and since
the label before the macro call gets prepended to the first line of the
expanded macro, the
works, defining
to be an offset from
. A context-local variable is used, local to
the context pushed by the
macro and popped
by the
macro, so that the same argument
name can be used in later procedures. Of course, you don't have to
do that.
can take an optional parameter, giving the
size of the argument. If no size is given, 4 is assumed, since it is likely
that many function parameters will be of type
or pointers.
replaced the older
object file format under Linux because it
contains support for position-independent code (PIC), which makes writing
shared libraries much easier. NASM supports the
position-independent code features, so you
can write Linux
shared libraries in NASM.
NetBSD, and its close cousins FreeBSD and OpenBSD, take a different
approach by hacking PIC support into the
format. NASM supports this as the
output
format, so you can write BSD shared libraries in NASM too.
The operating system loads a PIC shared library by memory-mapping the library file at an arbitrarily chosen point in the address space of the running process. The contents of the library's code section must therefore not depend on where it is loaded in memory.
Therefore, you cannot get at your variables by writing code like this:
mov eax,[myvar] ; WRONG
Instead, the linker provides an area of memory called the global
offset table, or GOT; the GOT is situated at a constant distance from
your library's code, so if you can find out where your library is loaded
(which is typically done using a
and
combination), you can obtain the address of
the GOT, and you can then load the addresses of your variables out of
linker-generated entries in the GOT.
The data section of a PIC shared library does not have these restrictions: since the data section is writable, it has to be copied into memory anyway rather than just paged in from the library file, so as long as it's being copied it can be relocated too. So you can put ordinary types of relocation in the data section without too much worry (but see section 9.2.4 for a caveat).
Each code module in your shared library should define the GOT as an external symbol:
extern _GLOBAL_OFFSET_TABLE_ ; in ELF extern __GLOBAL_OFFSET_TABLE_ ; in BSD a.out
At the beginning of any function in your shared library which plans to access your data or BSS sections, you must first calculate the address of the GOT. This is typically done by writing the function in this form:
func: push ebp mov ebp,esp push ebx call .get_GOT .get_GOT: pop ebx add ebx,_GLOBAL_OFFSET_TABLE_+$$-.get_GOT wrt ..gotpc ; the function body comes here mov ebx,[ebp-4] mov esp,ebp pop ebp ret
(For BSD, again, the symbol
requires a second leading
underscore.)
The first two lines of this function are simply the standard C prologue
to set up a stack frame, and the last three lines are standard C function
epilogue. The third line, and the fourth to last line, save and restore the
register, because PIC shared libraries use
this register to store the address of the GOT.
The interesting bit is the
instruction
and the following two lines. The
and
combination obtains the address of the label
, without having to know in advance where
the program was loaded (since the
instruction is encoded relative to the current position). The
instruction makes use of one of the special
PIC relocation types: GOTPC relocation. With the
qualifier specified, the symbol
referenced (here
, the
special symbol assigned to the GOT) is given as an offset from the
beginning of the section. (Actually,
encodes
it as the offset from the operand field of the
instruction, but NASM simplifies this
deliberately, so you do things the same way for both
and
.) So the
instruction then adds the beginning of the section, to get the
real address of the GOT, and subtracts the value of
which it knows is in
. Therefore, by the time that instruction has
finished,
contains the address of the GOT.
If you didn't follow that, don't worry: it's never necessary to obtain the address of the GOT by any other means, so you can put those three instructions into a macro and safely ignore them:
%macro get_GOT 0 call %%getgot %%getgot: pop ebx add ebx,_GLOBAL_OFFSET_TABLE_+$$-%%getgot wrt ..gotpc %endmacro
Having got the GOT, you can then use it to obtain the addresses of your
data items. Most variables will reside in the sections you have declared;
they can be accessed using the
special
type. The way this works is like this:
lea eax,[ebx+myvar wrt ..gotoff]
The expression
is
calculated, when the shared library is linked, to be the offset to the
local variable
from the beginning of the
GOT. Therefore, adding it to
as above will
place the real address of
in
.
If you declare variables as
without
specifying a size for them, they are shared between code modules in the
library, but do not get exported from the library to the program that
loaded it. They will still be in your ordinary data and BSS sections, so
you can access them in the same way as local variables, using the above
mechanism.
Note that due to a peculiarity of the way BSD
format handles this relocation type, there
must be at least one non-local symbol in the same section as the address
you're trying to access.
If your library needs to get at an external variable (external to the
library, not just to one of the modules within it), you must use
the
type to get at it. The
type, instead of giving you the offset from
the GOT base to the variable, gives you the offset from the GOT base to a
GOT entry containing the address of the variable. The linker will
set up this GOT entry when it builds the library, and the dynamic linker
will place the correct address in it at load time. So to obtain the address
of an external variable
in
, you would code
mov eax,[ebx+extvar wrt ..got]
This loads the address of
out of an
entry in the GOT. The linker, when it builds the shared library, collects
together every relocation of type
, and
builds the GOT so as to ensure it has every necessary entry present.
Common variables must also be accessed in this way.
If you want to export symbols to the user of the library, you have to declare whether they are functions or data, and if they are data, you have to give the size of the data item. This is because the dynamic linker has to build procedure linkage table entries for any exported functions, and also moves exported data items away from the library's data section in which they were declared.
So to export a function to users of the library, you must use
global func:function ; declare it as a function func: push ebp ; etc.
And to export a data item such as an array, you would have to code
global array:data array.end-array ; give the size too array: resd 128 .end:
Be careful: If you export a variable to the library user, by declaring
it as
and supplying a size, the variable
will end up living in the data section of the main program, rather than in
your library's data section, where you declared it. So you will have to
access your own global variable with the
mechanism rather than
, as if it were
external (which, effectively, it has become).
Equally, if you need to store the address of an exported global in one of your data sections, you can't do it by means of the standard sort of code:
dataptr: dd global_data_item ; WRONG
NASM will interpret this code as an ordinary relocation, in which
is merely an offset from the
beginning of the
section (or whatever); so
this reference will end up pointing at your data section instead of at the
exported global which resides elsewhere.
Instead of the above code, then, you must write
dataptr: dd global_data_item wrt ..sym
which makes use of the special
type
to instruct NASM to search the symbol table
for a particular symbol at that address, rather than just relocating by
section base.
Either method will work for functions: referring to one of your functions by means of
funcptr: dd my_function
will give the user the address of the code you wrote, whereas
funcptr: dd my_function wrt ..sym
will give the address of the procedure linkage table for the function, which is where the calling program will believe the function lives. Either address is a valid way to call the function.
Calling procedures outside your shared library has to be done by means of a procedure linkage table, or PLT. The PLT is placed at a known offset from where the library is loaded, so the library code can make calls to the PLT in a position-independent way. Within the PLT there is code to jump to offsets contained in the GOT, so function calls to other shared libraries or to routines in the main program can be transparently passed off to their real destinations.
To call an external routine, you must use another special PIC relocation
type,
. This is much easier than the
GOT-based ones: you simply replace calls such as
with the PLT-relative version
.
Having written some code modules and assembled them to
files, you then generate your shared library
with a command such as
ld -shared -o library.so module1.o module2.o # for ELF ld -Bshareable -o library.so module1.o module2.o # for BSD
For ELF, if your shared library is going to reside in system directories
such as
or
, it is usually worth using the
flag to the linker, to store the final
library file name, with a version number, into the library:
ld -shared -soname library.so.1 -o library.so.1.2 *.o
You would then copy
into the
library directory, and create
as a
symbolic link to it.