Rendering Hair using Pixel Blending and Shadow Buffers

André M. LeBlanc, Russell Turner

Journal of Visualization and Computer Animation John Wiley: 92-97 Vol. 2, No. 3.


Keywords

Hair, Human Animation, Alpha-Blending, Shadow Buffers, Particle Systems.


Abstract

A technique is described for adding natural-looking hair to standard rendering algorithms. Using an explicit hair model in which each individual hair is represented by a three-dimensional curved cylinder the technique uses pixel blending combined with Z-buffer and shadow buffer information from the scene to yield a final anti-aliased image with soft shadows. Although developed for rendering human hair, this technique can also be used to render any model consisting of long filiments of sub-pixel width. The technique can be adapted to any rendering method that outputs Z-buffer and shadow buffer information and is amenable to hardware implementation.

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