LEMAN: A System for Constructing and Animating Layered Elastic
Characters
Russell Turner
Proc. Computer Graphics International, 1995.
Keywords
Character Animation, Physically-Based Models, Deformation, 3D
Interaction.
Abstract
An interactive animation system is presented for constructing layered
character
models with simulated elastic components. The system, called LEMAN
(Layered
Elastic Model ANimation), allows three-dimensional animated characters
to be built up from successive layers of skeleton, muscle, fat and skin
in a completely interactive, direct-manipulation environment, using a
variety
of input devices. Using an artist's anatomical approach, the character
is represented as a simulated elastically deformable skin surface which
is wrapped around a kinematically modeled articulated figure. It may
then
be animated by moving the underlying articulated figure, either
interactively
using forward or inverse kinematics, or by interpolating a sequence of
key postures. Once a motion sequence has been specified, the entire
simulation
can be recalculated at a higher surface resolution for better visual
results.
Although the system is most practical for animating relatively simple
cartoon-like
characters, the realistic-looking shapes and movements resulting from
the
physical simulation make it well-suited for research into naturalistic
human and animal animation.