Russell Turner - Selected Papers
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Turner R, Song L, Gobbetti E. (1999)
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Metis: An Object-Oriented Toolkit for Constructing Virtual Reality Applications
To appear in Computer Graphics Forum.
[Abstract][PostScript][HTML]
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Turner R, Gobbetti E (1998)
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Interactive Construction and Animation of Layered Elastically Deformable
Characters
Computer Graphics Forum, 17(2):135-152, June 1998.
[Abstract][PostScript][HTML]
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Turner R, Song L, Gobbetti E. (1997)
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Metis: An Object-Oriented Toolkit for Constructing Virtual Reality Applications
Published in Farhad Arbab, Philipp Slusallek (eds.)
Proceedings
Sixth Eurographics Workshop on Programming Paradigms in Graphics, Budapest,
Hungary, September 8, 1997. (c) 1997 Eurographics Association pp 79-90
ISSN 1024-0861
[Abstract][PostScript][HTML]
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Turner R, Gobbetti E, Soboroff I (1996)
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Head-Tracked Stereo Viewing with Two-Handed 3D Interaction for Animated
Character Construction
Computer Graphics Forum 15(3), Blackwell.
Special Issue on Proceedings EUROGRAPHICS Conference, Poitiers,
France.
[Abstract][PostScript]
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Gobbetti E, Turner R (1996)
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Exploring Annotated 3D Environments on the World-Wide Web
to appear in Mayfield J, Nicholas C (Eds) Advances in Hypertext,
Springer Verlag, Lecture Notes in Computer Science Series.
[Abstract][PostScript]
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Turner, R (1995)
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Interactive Sculpting of an Elastic Surface Model using Reaction ConstraintsProceedings,
First Workshop on Simulation and Interaction in Virtual Environments,
University of Iowa 1995
[Abstract][PostScript]
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Turner R (1995)
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LEMAN: A System for Constructing and Animating Layered Elastic Characters,Proceedings
Computer Graphics International 1995, Academic Press
[Abstract][PostScript]
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Turner R, Thalmann D, (1993)
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The Elastic Surface Layer Model for Animated Character Construction
Proceedings Computer Graphics International 1993, Springer-Verlag.
[Abstract][PostScript]
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Noser H, Turner R, Thalmann D (1992)
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Animation Based on the Interaction of L-Systems with Vector Force Fields
Proceedings Computer Graphics International 1992, Springer-Verlag.
[Abstract][PostScript]
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Gobbetti E, Balaguer JF, Mangili A, Turner R (1993)
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Building an Interactive 3D Animation System.
In Meyer B, Nerson JM (Ed.) Object-Oriented Applications. Prentice-Hall:
211-242.
[Abstract][PostScript]
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Turner R, Gobbetti E, Balaguer JF, Mangili A (1993)
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An Interactive 3D Graphics Class Library in Eiffel.
Proceedings EUROGRAPHICS Workshop on Object-Oriented Graphics,
Champery, Switzerland.
Reprinted in Blake EH, Laffra C (Ed) Advances in Object Oriented
Graphics II, Springer Verlag, 1995.
[Abstract][PostScript]
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Gobbetti E, Turner R (1992)
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Object-Oriented Design of Dynamic Graphics Applications
In Thalmann D, Magnenat-Thalmann N (Ed) New Trends in Animation
and Visualization. John Wiley and Sons: 43-58.
[Abstract][PostScript]
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LeBlanc A, Turner R, Thalmann D. (1991)
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Rendering Hair using Pixel Blending and Shadow Buffers.
Journal
of Visualization and Computer Animation John Wiley: 92-97 Vol. 2, No.
3.
[Abstract][PostScript]
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Turner R, Balaguer JF, Gobbetti E, Thalmann D (1991)
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Physically-based Interactive Camera Motion Control Using 3D Input Devices.
Proceedings Computer Graphics International, Boston, MA, USA:
135-145.
[Abstract][PostScript]
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Turner R, Gobbetti E, Balaguer JF, Thalmann D (1991)
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Interactive Scene Walkthrough Using a Physically-Based Virtual Camera
Schmitt GN (Ed) CAAD Futures '91, Conference Proceedings, Vieweg,
1992: 511-520.
[Abstract][PostScript]
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Turner R, Gobbetti E, Balaguer JF, Mangili A, Thalmann D, Magnenat-Thalmann
N (1990)
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An Object-Oriented Methodology with Dynamic Variables for Animation
and Scientific Visualization.
Proceedings Computer Graphics International, Singapore: 317-328.
[Abstract][PostScript]
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Turner R (1993)
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Interactive Construction and Animation of Layered Elastic Characters
Doctoral Thesis, Swiss Federal Institute of Technology, 1993.
[Abstract]
Postscript:
[Intro][1][2][3][4][5][6][7]
HTML: [Intro][1][2][3][4][5][6][7]
Last updated on 5-March-1999 by Russell
Turner