Table of Contents
Head-Tracked Stereo Viewing with Two-Handed 3D Interaction for Animated Character Construction
Abstract
Goals
Approach
Virtual 3D Character Animation
3D Direct Manipulation
Previous Work
LEMAN Animated Character Model
Anatomical Layers
Physics Simulation
Device Configuration
Simulation Timing Loop
Head-Tracked Viewing
Two-Handed User Interface
Device and Tool Configuration
Constructing a Character
Video Examples
Performance
Conclusions
Future Work
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Author: Russell Turner
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