12.Textures |
Bump Mapping |
Bump MappingStraight Phong Shading |
Bump MappingStraight Phong Shading Phong with bump mapping |
Bump MappingStraight Phong Shading Phong with bump mapping |
Environmental MappingProjecting a pixel area to a surface, then reflecting the area to the environment map. |
Environmental MappingProjecting a pixel area to a surface, then reflecting the area to the environment map. |
Texture Mapping
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Texture Mapping
For each pixel |
Texture Mapping
For each pixel determine position on object surface for each pixel corner (use inverse viewing transformation) |
Texture Mapping
For each pixel determine position on object surface for each pixel corner (use inverse viewing transformation) determine position in texture map for each pixel corner |
Texture Mapping
For each pixel determine position on object surface for each pixel corner (use inverse viewing transformation) determine position in texture map for each pixel corner get color (or average color) from texture map |
Texture Mapping
For each pixel determine position on object surface for each pixel corner (use inverse viewing transformation) determine position in texture map for each pixel corner get color (or average color) from texture map map color back onto screen pixel |
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