// include file for GLUT drawing code #ifndef DRAW_H #define DRAW_H // called for every screen draw extern "C" void draw(); enum DrawStyle { DRAW_TEAPOT, DRAW_SPHERE, DRAW_DONUT, DRAW_PLANE, NUM_DRAW }; extern DrawStyle drawStyle; // update or reset frame counters // -1 = use current increments // 0 = stop all // 1/2 = dec/inc red increment // 3/4 = dec/inc green increment // 5/6 = dec/inc blue increment // 7/8 = dec/inc alpha increment void updateFrame(int m); #endif