surface fancy( ) { FB = environment("flowers.rgb"); FB *= color(.5,.2,.0,0); FB = under(texture("marblebirds.rgba", scale(2.,2.,2.))); }
shader_name "default" shader_major_rev 1 shader_minor_rev 0 shader_locals texture_def texture_id $tex000 texture_src FILE texture_fmt RGBA texture_file "flowers.rgb.tif" texture_def texture_id $tex001 texture_src FILE texture_fmt RGBA texture_file "marblebirds.rgba.tif" shader_default_state shader_passes geom_pass colormask colormask_data 0xf stencil stencil_test_func ALWAYS stencil_ref 0x1 stencil_mask 0xff stencil_sfail KEEP stencil_zfail KEEP stencil_zpass REPLACE stencil_wmask 0xff depth depth_test_func LEQUAL depth_mask 0xff texture texture_id $tex000 texgen texgen_coord S texgen_mode SPHERE_MAP texgen texgen_coord T texgen_mode SPHERE_MAP geom_pass colormask colormask_data 0xf stencil stencil_test_func LEQUAL stencil_ref 0x1 stencil_mask 0xff stencil_sfail KEEP stencil_zfail KEEP stencil_zpass KEEP stencil_wmask 0x7fffffff blend blend_eqn FUNC_ADD_EXT blend_src DST_COLOR blend_dst ZERO depth depth_test_func LEQUAL depth_mask 0xff color color_data (0.500000 0.200000 0.000000 0.000000) geom_pass colormask colormask_data 0xf stencil stencil_test_func LEQUAL stencil_ref 0x1 stencil_mask 0xff stencil_sfail KEEP stencil_zfail KEEP stencil_zpass KEEP stencil_wmask 0x7fffffff blend blend_eqn FUNC_ADD_EXT blend_src SRC_ALPHA blend_dst ONE_MINUS_SRC_ALPHA depth depth_test_func LEQUAL depth_mask 0xff texture texture_id $tex001 matrix matrix_mode TEXTURE matrix_data (2.000000 0.000000 0.000000 0.000000) (0.000000 2.000000 0.000000 0.000000) (0.000000 0.000000 2.000000 0.000000) (0.000000 0.000000 0.000000 1.000000)