Goals

  1. Create a prototype of your pitched game
  2. Demonstrate key game features
  3. Effectively present game and prototype

Grading

10% URCAD
10% URCAD abstract
20% Game
10% Prototype is playable
10% Prototype is effective at showing the promise of the game
60% Presentation
10% Team is ready to give a professional presentation
10% Presentation is completed within time
10% Introduction of game, summarizing pitch
10% Update on changes from original pitch
10% Demo of key game elements
10% Future plans and needed resources
10% Selection
10% Game is picked