| 20% |  Presentation Mechanics | 
       |  10% |  Slides submitted by midnight Sunday | 
       |  10% |  Pitch completed in less than 3 minutes. PRACTICE!!! | 
      | 65% |  Presentation Content | 
       |  5% |  Title: Give your name and working title, | 
       |  10% |  (~20 sec) Intro: two sentence description of the game | 
       |  | These should give the genre, and what will make your game interesting or unique. | 
       |  10% |  (~30 sec) Demographics: A short description of your game's target audience | 
       |   |  Give the name(s) of similar game(s) that have succeeded, and describe how it is similar to what you want to do. For full credit, present a fresh idea. For half credit, simply say "It's like Street Fighter" | 
       |  15% |  (~40 sec) Game Mechanics: A description of the sense of playing the game | 
       |   |  Describe how the game is fun. Describe what the player is doing. You get full credit for a vivid, clear description of game play. You lose points if you don't effectively convey what the game will be. | 
       |  15% |  (~60 sec) Technical: How will the game work, and how will it be possible for you to make it | 
       |   |  Include resources (people and skills) needed for the prototype, and to turn the prototype into a full game. | 
       |  10% |  (~30 sec) Style: What will the game look like? | 
       |   |  Art students are expected to have a much more complete and compelling mock up. Will your game stand out artistically? | 
      | 15% |  Excellence | 
       |  5% |  The slides look good and are effective | 
       |  5% |  There is something unusual or interesting in the game mechanics, technical mechanics or artistic style | 
       |  5% |  Your game is selected |