20% | Presentation Mechanics |
| 10% | Slides submitted by midnight Sunday |
| 10% | Pitch completed in less than 3 minutes. PRACTICE!!! |
65% | Presentation Content |
| 5% | Title: Give your name and working title, |
| 10% | (~20 sec) Intro: two sentence description of the game |
| | These should give the genre, and what will make your game interesting or unique. |
| 10% | (~30 sec) Demographics: A short description of your game's target audience |
| | Give the name(s) of similar game(s) that have succeeded, and describe how it is similar to what you want to do. For full credit, present a fresh idea. For half credit, simply say "It's like Street Fighter" |
| 15% | (~40 sec) Game Mechanics: A description of the sense of playing the game |
| | Describe how the game is fun. Describe what the player is doing. You get full credit for a vivid, clear description of game play. You lose points if you don't effectively convey what the game will be. |
| 15% | (~60 sec) Technical: How will the game work, and how will it be possible for you to make it |
| | Include resources (people and skills) needed for the prototype, and to turn the prototype into a full game. |
| 10% | (~30 sec) Style: What will the game look like? |
| | Art students are expected to have a much more complete and compelling mock up. Will your game stand out artistically? |
15% | Excellence |
| 5% | The slides look good and are effective |
| 5% | There is something unusual or interesting in the game mechanics, technical mechanics or artistic style |
| 5% | Your game is selected |