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20% |
Presentation Mechanics |
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10% |
Slides submitted by midnight Sunday |
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10% |
Pitch completed in less than 3 minutes. PRACTICE!!! |
65% |
Presentation Content |
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15% |
(~20 sec) Intro: two sentence description of the game |
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These should give your name, the working title, genre, and say how your game is a new fun version of this |
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10% |
(~30 sec) Demographics: A short description of your game's target audience |
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Give the name(s) of similar game(s) that have succeeded, and describe how it is similar to what you want to do. For full credit, present a fresh idea. For half credit, simply say "It's like Street Fighter" |
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15% |
(~40 sec) Game Mechanic: A description of the sense of playing the game |
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Describe how the game is fun. Describe what the player is doing. You get full credit for a vivid, clear description of game play. You lose points if you don't effectively convey what the game will be. |
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15% |
(~60 sec) Technical Defense: How will the game work, and how will it be possible for you to make it |
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Include resources (people and skills) needed for the prototype, and to turn the prototype into a full game. |
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10% |
(~30 sec) Mockup screen shot |
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Art students are expected to have a much more complete and compelling mock up. You should explicitly address the artistic style of your game. |
15% |
Excellence |
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5% |
The slides look good and are effective |
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5% |
There is something unusual or interesting in the game mechanics, technical mechanics or artistic style |
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5% |
Your game is selected |