Prototyping
- Do not expect to be a complete game
- Identify the essence of the game, focus on that
- If art style or mood, make sure that comes through
- Hand-drawn
- Retro
- Cartoon
- Art deco
- If some game mechanic, show that mechanic
- Does it work?
- Is it fun???
- If some new tech, demo it
- User-generated content
- Procedural terrain
- Expect/plan to throw away your prototype
- Prototype needs shortcuts to get done
- Easier to redo once you've done it once
- Plus you know more how to do it "right"
- Don't even need to use the same tools
- 2D prototypes
- Physical gameplay prototypes
- Remember, the prototype is a development and internal marketing tool
- Will it work
- Does it make you want to see what the full version could be?
- Will it get your game made?