| 20% | Presentation Mechanics | ||
|---|---|---|---|
| [ ] | 10% | Slides submitted by midnight Thursday | |
| [ ] | 10% | Pitch completed in less than 3 minutes. PRACTICE!!! | |
| 65% | Presentation Content | ||
| [ ] | 15% | (~20 sec) Intro: two sentence description of the game | |
| These should give your name, the working title, genre, and say how your game is a new fun version of this | |||
| [ ] | 10% | (~30 sec) Demographics: A short description of your game's target audience | |
| Give the name(s) of similar game(s) that have succeeded, and describe how it is similar to what you want to do. For full credit, present a fresh idea. For half credit, simply say "It's like Street Fighter" | |||
| [ ] | 15% | (~40 sec) Game Mechanic: A description of the sense of playing the game | |
| Describe how the game is fun. Describe what the player is doing. You get full credit for a vivid, clear description of game play. You lose points if you don't effectively convey what the game will be. | |||
| [ ] | 15% | (~60 sec) Technical Defense: How will the game work, and how will it be possible for you to make it | |
| Include resources (people and skills) needed for the prototype, and to turn the prototype into a full game. | |||
| [ ] | 10% | (~30 sec) Mockup screen shot | |
| Art students are expected to have a much more complete and compelling mock up. You should explicitly address the artistic style of your game. | |||
| 15% | Excellence | ||
| [ ] | 5% | The slides look good and are effective | |
| [ ] | 5% | There is something unusual or interesting in the game mechanics, technical mechanics or artistic style | |
| [ ] | 5% | Your game is selected | |