Instructor: Dr. Marc Olano (olano@umbc.edu)
ITE 354
(455-3094); Office Hours: MW 2:30-3:45
Corequisite: You must have had CMSC 435/634 or be enrolled this semester.
Text: Akenine-Möller, Haines and Hoffmann, Real-Time Rendering, 3rd edition, AK Peters, ISBN 978-1-56881-424-7. (recommended)
This course is an introduction to some of the computer graphics methods commonly used in 3D computer games. Computer graphics encompasses a wide variety of algorithms and techniques, many more than can be covered in just one or two courses. This course is similar in style and scope to CMSC 635/Advanced Computer Graphics, but uses computer games as a focus and motivation to explore a different set of graphics algorithms. Topics include using and manipulating scene graphs, design of interactive applications. Students will learn several common algorithms in each topic area in sufficient depth for implementation.
Note that (as the course title says), this is a course about computer graphics, specifically 3D graphics, as used by many games. It is not a class about playing games, nor about all of the other equally important aspects of creating a game (AI, art, game play, interface design, ...). I expect that the class will be a lot of work, but hope that you will find it rewarding.
On successful completion of this course, students will
Grades will be based on class participation (10%), two in-class presentations (10%), programming assignments (30%), and a group final project (50%).
Programming assignments require the use of the C/C++ programming language. These assignments may be time-consuming. START EARLY! A tentative list is given below:
Assignment | Weight | Description | Due Date |
---|---|---|---|
Assn 1 | 10% | Scene Graph | Feb 21 |
Assn 2 | 10% | Normal Maps | Mar 13 |
Assn 3 | 10% | Spherical Harmonics | Mar 30 |
Students taking the course for graduate credit (i.e. CMSC 691G) will be expected to do extra parts on each assignment and more complex work in the final project.
All assignments are due on Tuesday of the given week. They should be submitted by 11:59pm on the due date for full credit. Any assignment can be submitted by 11:59 on Friday of the week it is due for a 15 point penalty.
By enrolling in this course, each student assumes the responsibilities of an active participant in UMBC's scholarly community in which everyone's academic work and behavior are held to the highest standards of honesty. Cheating, fabrication, plagiarism, and helping others to commit these acts are all forms of academic dishonesty, and they are wrong.
In this class, you are allowed to discuss concepts, assignments and algorithms, but the actual programming in the assignments are expected to be your own work. Submit a readme with each assignment describing the assignment and also any and all help you received.
The group project can use external software and libraries with prior instructor approval. Combining this project with projects in other classes is also OK, as long as you get prior approval from both class instructors. Outside of approved exceptions, everything else you submit should be your own. If you are required to have a written submission, all text, figures and images should be your own.
Date | Topic | Assn | Project | Presentation |
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Jan 30/Feb 1 | Overview, Engines | |||
Feb 6/8 | Normal Maps | 6: Fioravante | ||
Feb 13/15 | Lighting | 13: Fioravante 15: Edoror |
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Feb 20/22 | Spherical Harmonics | Assn1 | 20: Harting 22: Edoror |
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Feb 27/29 | Baking | Group | 27: Abshire 29: Somers |
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Mar 5/7 | Graphics Hardware | 5: Grube 7: Sparling-Sedlak |
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Mar 12/14 | Low-level concerns | Assn2 | Topic | 14: Moriarty |
Mar 19/21 | SPRING BREAK | |||
Mar 26/28 | Antialiasing | Assn3 | 26: Abshire 28: Wang, Sutton |
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Apr 2/4 | Texture Filtering | 2: Sparling-Sedlak, Poole 4: Burdeyny |
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Apr 9/11 | Status | Status | 9: Somers, Harmon 11: Wang |
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Apr 16/18 | Shadows | 16: Grube | ||
Apr 23/25 | Quaternions | 23: Moriarty |
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Apr 30/May 2 | Skinning | 30: Burdeyny 2: Poole |
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May 7/9 | Final Presentations | Final | 7: Sutton |