For this assignment, we are going to create a simple boardwalk/fair style shooting gallery. This will require loading external models, performing model and display updates when even when the system is idle, and using the Wild Magic picking functions to register hits or misses.
You may either base this assignment on the same application you modified for the last assignment, or choose a new one. The models are a duck and teapot, both in VRML's wrl format (a simple text format). You need not be able to read any VMRL file for this assignment, just the two given. These files sample files include some material information, vertex locations, and sets of faces defined by vertex index. You may ignore information in the file (even model structure) that is not relevant to the project.
Place several ducks and teapots of similar scale on a disk that rotates in and out of view. The disk should continue to rotate, even if the player is not taking any action. When the player shoots at an object, use picking to determine which object was hit and tip that object over. You should show a running score, unchanged for a miss, increased when the object they hit is a teapot, and decreased when the object they hit is a duck.
Students taking the graduate version of the class should find, create or convert some other model to represent the shot/dart/ball (or whatever you decide it is).