Goals
- Implement the barycentric rasterization rendering algorithm with z-buffering.
- Gain experience with perspective transformations.
- Tesselate geometric shapes into triangles.
Rubrics
| 435 Rubric | 634 Rubric | ||
|---|---|---|---|
| Weight | What | Weight | What |
| 30% | Assignment Basics | 30% | Assignment Basics |
| 10% | File I/O | 10% | File I/O |
| 10% | Sphere tesselation | 10% | Sphere tesselation |
| 30% | Rasterization | 30% | Rasterization |
| 20% | Direct illumination | 10% | Direct illumination |
| 10% | Cone tesselation | ||
| 15% | Optional Extra Credit | 15% | Optional Extra Credit |