Goals

  1. Implement the barycentric rasterization rendering algorithm with z-buffering.
  2. Gain experience with perspective transformations.
  3. Tesselate geometric shapes into triangles.

 

Rubrics

435 Rubric634 Rubric
WeightWhat WeightWhat
30%Assignment Basics 30%Assignment Basics
10%File I/O 10%File I/O
10%Sphere tesselation 10%Sphere tesselation
30%Rasterization 30%Rasterization
20%Direct illumination 10%Direct illumination
10%Cone tesselation
15%Optional Extra Credit 15%Optional Extra Credit