Goals

  1. Get experience using a real-time graphics API.
  2. Create an implemention of the L-system modeling technique.
  3. Generate GPU-friendly vertex and index arrays for a procedurally generated model.

435 Rubric

WeightWhat
30%Assignment Basics
10%App-level changes (controls, scene layout, ...)
25%L-system generation
25%Interpret and render from string>
10%Branch shape generation
15%Optional Extra Credit

634 Rubric

WeightWhat
30%Assignment Basics
10%App-level changes (controls, scene layout, ...)
20%L-system generation
20%Interpret and render from string>
10%Branch shape generation
10%Second geometric symbol
15%Optional Extra Credit