Goals
- Get experience using a real-time graphics API.
- Create an implemention of the L-system modeling technique.
- Generate GPU-friendly vertex and index arrays for a procedurally generated model.
435 Rubric
| Weight | What |
|---|---|
| 30% | Assignment Basics |
| 10% | App-level changes (controls, scene layout, ...) |
| 25% | L-system generation |
| 25% | Interpret and render from string> |
| 10% | Branch shape generation |
| 15% | Optional Extra Credit |
634 Rubric
| Weight | What |
|---|---|
| 30% | Assignment Basics |
| 10% | App-level changes (controls, scene layout, ...) |
| 20% | L-system generation |
| 20% | Interpret and render from string> |
| 10% | Branch shape generation |
| 10% | Second geometric symbol |
| 15% | Optional Extra Credit |