Goals

  1. Construct a viewing transform.
  2. Navigate a character's position with constraints.
  3. Scale motion by frame time.

 

Rubrics

435 Rubric634 Rubric
WeightWhat WeightWhat
30%Assignment Basics 30%Assignment Basics
10%Tree placement 10%Tree placement
40%First-person view & motion30%First-person view & motion
10%Third-person view
10%View orientation follows sphere10%View orientation follows sphere
10%Don't run into trees 10%Don't run into trees
15%Optional Extra Credit 15%Optional Extra Credit