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Summary

L-systems, which were introduced by Astrid Lindenmayer in 1968, are used as a way of modelling the morphogenesis of a variety of organisms. Since then, many implementations have been built based on various kinds of L-systems. However, most of the existing L-system software only tries to provide a virtual laboratory to test the accuracy of L-systems as a mathematical model of plant growth.

The work in this project is done from another point of view. That is, this project builds L-system plants as a simulation of a natural scene added to the computer-generated realistic scenes. Our goal was to keep the L-system definitions as simple as possible by choosing advanced features carefully and by providing enough details to build an interesting virtual plant.

We achieved this goal by implementing an L-system modeler in Java. The system shows the capability of L-systems in creating virtual plants and Java in the implementation of animation systems.



Tong Lin (tlin2@cs.umbc.edu)