You will be doing your work this semester in a class git repository. Before you get started on any of the assignments, you should fetch yourself a copy of your personal repository following these directions. Your personal class respoitory on the UMBC GL/Linux systems is /afs/umbc.edu/users/a/d/adamb/pub/491/your-user-name.git
To make sure you do not have last-minute problems, you must commit and push something to your repository by Sunday, September 10th. This be anything from an update to the readme to the completed project.
For this assignment, you must write a C or C++ program that will read a bone forest (.bf) file and a pose (as a .dmat) file that contains a kinematic hierarchy and a set of poses and outputs the locations of the joints in the kinematic hierarchy.
You can run my program here:
~adamb/public/ForwardKinematics/forwardKinematics ogre-skeleton.bf pose.dmat output-%05d.pose
filename | description |
ogre-skeleton.bf | .bf "bone forest" file containing the skeleton description. This is a crude file format that stores joint vertex rest positions, corresponding column indices into the weights matrix, and indices of parent joints |
pose.dmat | "dense matrix" containing the poses. Each pose is given as a set of 69 "Euler angles" for 23 3-degree-of-freedom ball-and-socket joints. |
I encourage you to design your own data structure, but I created a vector of joints, where each one stored its parent, children, and offset from its parent. I just stored the frames as
std::vector < std::vector < double> >where the outer vector was frames and the inner vector store Euler angles. Nothing too fancy.
I traversed the kinematic chain recursively, starting from the root, using the call stack to store the transformation stack. An iterative approach would work too.
I use the SlEulerAngToMatrixXYZ to map from Euler angles to a 3x3 rotation/transformation matrix.
~adamb/public/ForwardKinematics/forwardKinematics -i 30 ogre-skeleton.bf pose.dmat output-%05d.poseFor 15 additional points, interpolate using qlerp between each pair of poses if the command line switch "-q nframes" is passed to the program, where nframes are interpolated between each pair of poses. E.g.
~adamb/public/ForwardKinematics/forwardKinematics -q 30 ogre-skeleton.bf pose.dmat output-%05d.pose
Turn in this assignment electronically by pushing your source code to your class git repository by 11:59 PM on the day of the deadline. Do your development in the proj1 directory so we can find it. Be sure the Makefile will build your project when we run 'make' (or edit it so it will). Also include a README.txt file telling us about your assignment. Do not forget to tell us what (if any) help did you receive from books, web sites or people other than the instructor and TA.
Check in along the way with useful checkin messages. We will be looking at your development process, so a complete and perfectly working ray tracer submitted in a single checkin one minute before the deadline will NOT get full credit. Do be sure to check in all of your source code, Makefile, README, and updated .gitignore file, but no build files, log files, generated images, zip files, libraries, or other non-code content.
To make sure you have the submission process working, you must do at least one commit and push a week before the deadline.